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Coincidentally, just came across a bug that seems related to the plugin, detailed here:...
Here's the response I got from Unity Support, which doesn't exactly clear things up (and if I have to set these IDs at runtime then am I not...
I click on the Not Connected label in the Cloud column. I select "Connect to existing Cloud Project." I choose my organization and existing...
Thanks, I did end up finding that in the source so I can branch like this var data = ExcludeFromBuildData.GetOrCreateData();...
[ SOLVED] This is some kind of bug with the (otherwise excellent) ExcludeFromBuild plugin. I noticed when the Asset menu disappeared, focus would...
Great asset, thanks for making it! Hoping you can answer a question before I go digging in source to figure it out... is there a way to easily...
"Someone also created a library to help https://github.com/mob-sakai/ParticleEffectForUGUI" Where has that library been all my life?? I've been...
Found where this is happening. There is definitely a major bug of some kind here: If you open AddressableAssetSettings object in the inspector,...
OK so I just exposed this as NOT working for different environment buckets (e.g. testing-windows vs. production-windows). How are you supposed to...
Adding to the chorus. Came looking here because I need this feature. It's a given in all other ops solution services I've used that use a staged...
I had this exact same problem for the same reasons, and this fixed it for me. Thank you for posting this!
Update: I solved this problem, thanks to stumbling across someone else's very helpful github post (at...
Hi I'm trying to authenticate Epic Games store users with my UGS setup for a Standalone_Windows build (UGS: Economy and CCD for addressables) This...
Also seeing this in Unity 2022.3.9f1 and NcGO 1.5.2 with Strip Engine Code marked as disabled. This was not previously happening a few months ago....
Update: In case this helps someone else, I tried a variety of clearing cache, rebuilding, switching the Play Mode Script to use existing build,...
I think I am running into this same/similar problem. I am able to build and upload to CCD (via the Build to CCD option in Addressables Groups tab)...
Just wanted to update you: After chasing this issue for 5 weeks (with no help from Unity) I just discovered this: Switching the il2cpp Code...
OMG. I just switched the il2cpp Code Generation configuration to "Faster (smaller) builds" from "Faster Runtime" and it worked. 5 weeks lost.
5 weeks of development lost now. I've painstakingly recreated my entire project into an empty project as far as I can. Added packages one by one,...
Can confirm 1.3.1 fixes my issue. Thanks for the quick turnaround!