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And you are sure that that increase is actually made. Do some Debug.log and see what kind of values you get.
Perhaps make a try and we help you fix it?
Perhaps because you actually never update the num value, only once in the start-function?
perhaps you are missing the xml file/dll files in the BUILD folder.
www.unitystudent.com , easy to follow tutorials. Also check out some tutorials about unity-interface at:...
transform.lookAt(Input.mousePosition); on the blobb
short answer no. long answer no. Please show us that you tried, then we can help you on the way.
the reason you get stuck is that you move slightly out of bounds, and then you do not allow for more movement? The easist solution to a problem...
I would suggest that you try http://unity3d.com/support/documentation/ScriptReference/Transform.LookAt.html in combination with...
You are weird. I mean answer our replies perhaps? ungrateful brat.
I dont know what causes that because in the top we set boostTime = -0.01f so that is the initial state. This should enable jump to be executed.
static public List<GameObject> pegObjects = new List<GameObject>(); it might be that your cubeClass does not inherit from monobehaviour, thus you...
If it is tweakable/generic I think there will be some demand for it. It is a very tricky subject which a lot of people want but don't want to put...
Looks awesome, will look deep into this when I am at that stage of devlopment.
they all require a lot of work. Taking a picture of a surface does not mean you are DONE. There are a lot of photoshop work to get it looking...
Change: if (Input.GetButton ("Jump")) { to if (Input.GetButton ("Jump") (boostCooldown<0.0f)){ This will prevent you from jumping when...
remember that you have to setup the animations inside unity as well. basicly the name, the type and start/end frame.
if I were you I would post another thread about it. Also post some parts of the code and if you can images to display what you want.
I normally go c# but I am referring to this script: var levelToLoad: int; var WaitTime = 3; var Sound : AudioSource; function...
levelToLoad-1 is the value you want I think, found in the topmost script.