A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Take a look in the "Contents of the “AssetBundles” folder, grouped by build target."
Remove the assets from your project after you build the bundle - if you still get the model it sure won't have been loaded from the local project...
Glad you got it working! The only thing we changed was to point the ABM to our server. _assetSource = "http://blahblahblah/"...
For the most part we found the tutorial is put together well enough that we were up and running with the basic download of a bundle pretty quick....
No response from 8volution since April...long sabbatical or this product is not longer supported I am guessing. We were working on a solution for...
Is this product still supported here? Is there a better place to get support? Several weeks have passed w/o update.
Is Unit a class or a structure. If a structure it cannot be equated to null.
Do you need the p1 patch? I just deployed an app to my server built with V5.0.1f1 and it works just like 4.6 did from Chrome and IE (don't have...
"To get started on Mac OSX: Unpack the ZIP file you've downloaded. By default, it's unpacked into a directory named android-sdk-mac_x86. Move it...
I have the same question. Any guidance on this? Thanks, Anna
Hmmm... I recall an issue regarding some orphaned cached files causing this issue in a post ealier this year. Can't find the post right now....
Need a few more details. In general, simply uploading a file to a server's file system should not *crash* the server itself - once the server...
In the event you are still looking for help... In short, no, there is not a DLL dependency outside of Unity. You can use Unity's Microphone class...
Same here...links in first post take me to asset store main page and the second link shows nada on a the facebook page.
I read a post from the dev working on the Unity/Facebook integration (can't recall his/her name) that they are working through a closed beta and...