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I'm having an issue with this too. So on the left is with no LUT. Image on the right is a LUT that is pure original default LUT. Yet I get freaky...
I'm having an issue with URP LUTS. So on the left is with no LUT. Image on the right is a LUT that is pure original default LUT. Yet I get freaky...
I have Unity 2018 .3.3.1, after renders the total bake time always reads as 0 Any ideas why this could be?
ok figured this out!! It was two things; Lightmap Scale wasn't that great. I had given everything a value of 1, instead of 0.5 or less for...
Yep. Yesterday I tried with a different scene and it was the same but this morning I tried another different scene (just as complex) and it worked...
I've pretty much been doing that, when I mentioned the 3 x 2048x2048 bake maps I was referring to a final bake to give an idea of the scope of the...
Oh for sure final renders I can leave overnight but I thought the whole point of progressive mapping was to get a very rough preview of how the...
Was worried you might say that. My current project is for mobile, so this progressive bake feature is useless for typical high end console games...
Currently it's about 3 2048x2048 lightmaps. I've already gone through checkiing the 'scale in lightmap' for each prop. At max a mesh is set to 1,...
Tried 2018, slightly better but not much. i.e instead of it having an ETA time of 15 hours it was more like 9. This is a high end graphics PC...
After further tests it seems that Unity progressive baking times increase the more 'big' meshes that contained within the scene. Is this really...
Currently working on a game that contains 100's of meshes and even on super low settings it's taking minutes to update. Direct Samples : 1...
Nope, tried exporting a package and then reimported the post processor again and this time it worked. The solution was to indeed create a new...
Anyone?
I've restarted, reimported Post Processing Stack from the asset store and trying to follow official documentation but something is off;...
Update, starting to blockout the asphalt. I think there is a distortion of reality going on in the original concept, am realizing I'll need to...
Hi, I'm trying to imitate this concept as a way to help get better at lighting in Unity. [ATTACH] Very early days but here is a blockout with...
I'm wanting to made a dark glossy floor but notice as I pull up the metalic value to 1 that the lightmap fades out. Is it possible to have to...
These look great, thanks so much!