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I got it sorted out. You only get the InputAction.CallbackContext if you setup your Player input to "Invoke Unity Events", then set the events up...
"Right here I am only using the value of the Vector2 read from the context because frankly, thats all I know how to get." I guess consider...
So in Unity 2020.1.6f1... has this been "fixed". Because when I try to use InputAction.CallbackContext in my input callback, the callback is never...