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Thank you for suggestion Tim, but I wanted to avoid using any RigidBodies etc. I finally found something that works, don't know about performance...
Currently I spawn enemies every 2 seconds and randomize their Y position upon spawn and then the object just goes right. I wanted to spice up...
Thank you, it definitely helps to learn that at the very beginning :)
I also thought that, but the difference was huge and I have no idea why.
I created a GameObject that can travel in the main scene. I implemented a code restricting it's movement so it wont go outside of the boundaries....