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I did use the method with return value int[] (FindNearests). The thing is that you WILL NOT get the k-th nearest neighbor if there are two points...
You're absolutly right about a pure grid. I should have added that I use the grid just as a starting point. The final cluster is nothing that can...
I just tested it for a grid that is a 20x20 units area with one point at each point (x, y). so...
This is exactly a functionality I need at the moment. I guess the common usecase here is to find neighbors to certain points and establish a...
I optimized the method further more. I think this should work. Tell me if this works properly :) public static class EditorGUIx { private static...
Sure. How else would you be able to leave the state? OnStateExit() is called when the state is exited, therefore another state has begun to play....
In my current project I change the animation controller at runtime. There is a basic animator that is configured with multiple layers and state...
Is this still impossible? It's somewhat hard to determine the begin and and of an animation. As I expect, the OnStateUpdate() is not called...
Thanks for the reply. We've tried out Unitys NavMesh System and the A* Pathfinding Project and both could not satisfy the needs of our game. They...
I am working on a procedural generated dungeon game as well. We have meele third person combat. I do not want the player to be controlled by any...
There is a bug in the Animation Event system, where an animation event might not get fired. This seems to only happen when the state speed is set...