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This just happened to me as well... couldn't understand how everything looked like crap =/
You're almost there. I used the same formatting as the original language manager creator, here's a sample: {"TranslatedStrings": { "walk": {...
All shaders should have been updated with Fog { Mode Off } so if you haven't got the latest version of UIToolkit you should check it out.
Set autoRefreshPositionOnScaling to false.
I assume you're using Unity 3.5, but the fastest way to get it working on Android is to add the Android preprocessor define to the line above as...
You need to make sure you've exported the font with the mentioned characters.
It's not possible yet to add anything but inherited members of UISprite to layouts.
UIToolkit works very well for Mac OSX and Windows.
UIToolkit solely rely on Unity (and you) to handle compression, so if you hit the memory limit with packed sprites in 2048x2048 images I'm not...
Currently unneeded character spaces are freed, but existing ones have their sprites replaced.
I would use a sort of buffer system with either UISprite or UITextInstance depending on what you use, and assign the sprites or text to a free...
Unfortunately many examples are getting outdated, and with this being an open source project where multiple people add each their bit, there isn't...
The easiest would be this: soundButton.onToggle += (sender, selected) => AudioListener.volume = selected ? 1.0f : 0.0f;
You can't unless you hack the container to allow it, and I know from experience it won't be pretty.
Unless you link the code for SkillButton somewhere it's hard to figure out where it goes wrong.
UISpriteManager and UISprite in BaseElements at least. There may be other classes you have to change as well, but it is not something I have...
We're in the process of supporting trim and crop of TexturePacker, but currently they aren't.
I was the one to rewrite the layout positioning system to include parented offsets, as I really needed it for our project (Distorpia). I also...
I've created a thread a Synology's modding forum, though I think I may have placed it in the wrong subcategory :confused: Anyway here's the...
Hey everybody I just tried Unity's Asset Server during Nordic Game Jam 2011 coming from just have the project in SVN, so I became really fond...