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As long as Unity's love for baking and old-tech sampling systems that Unity loves so much doesn't end, it will continue to bleed. We don't want to...
We need to focus on more important issues than pink balls. Like the fact that Unity 6 still has the perennial problem of DX12 killing performance...
In our recent tests, we have seen that it provides a significant advantage in situations such as billboard trees with tens or even hundreds of...
In version 60000.0.0b12, although my Decal Layers settings that I installed in 2022 LTS look the same, both the normal Decal object and the vfx...
Unfortunately, in a normal gaming environment, there is not much performance gain. For our current project, after the Unity 6.b12 update, gpu...
Yes, as we have been saying for about 2 years. For Unity to continue as a truly competitive engine, it would have to add a few features that meet...
Thank you very much for your support. Can you help us with this issue? We see the same error in version HDRP 2023.3.0b4.
Yes, it is available in TAA and Motion Blur effect. I will test again in new versions.
Unfortunately, the same error is present. HDRP unity 2023.3.0b4.
We have updated our engine from 2022.3 LTS to 2023.3.0b4. A high degree of flicker appears on Terrain in DLSS and FSR 2. In 2022 LTS, there was...
That's good to hear. Then we'll be testing the integration with our players in the coming days.
I came across this thread to find the API for server synchronisation. Is it not dangerous to synchronise a water with the date? Locally,...
Yes, we agree on that. However, while there are systems that meet all the needs on the other side, it is unfortunately not acceptable that some...
Yes, that's exactly what I was talking about. It meets your needs, but unfortunately not ours.
A game engine should be used as a tool to facilitate the development of games of all sizes and types. There is no such luxury as excluding open...
You can do this really fast when you're baking a big game inside closed doors. It's not a problem at all, as it will be an extremely simple game....
Yeah, I think these promised features will be enough for me to update a big project in unity to 2023 by accepting the new pricing. :D We expect...
Unfortunately, there are still developers who lack knowledge about GPU and CPU bottlenecks. GPU Driven is a feature I have really appreciated in...
Because you are making a very wrong observation by looking at the FPS. If you examine the MS values, you will notice that there is a serious...
According to my tests, I can say that it is the most effective and useful optimisation for Unity in recent years. We have missed seeing this kind...