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Thanks very much for the clarification Guava! Do you suspect the PS5 Controller would become recognized after updating? Ill be sure to make a...
Hi Guavaman! Hope you are well. I have looked through this thread for all PS5 controller related posts, but I am not sure what the current state...
I am also still having this issue in 2020.3. Has anyone found a solution? Thanks!
Hello everyone, I am also facing this error, clicking outside of the UI buttons deselects them, and my controller cannot pick up the input...
Any help with where to start to begin understanding how to merge the two would be so helpful. Thanks!
meow :3
Hello All, I am struggling to merge 2 shaders together. I have two individual shader (1 working with normalmaps and emissions, the other is a...
SOLUTION : On the normal map settings, I turned off Generate Mip Map. Problem solved. Hurray!
Hello all! I'm not sure why, but my normal maps are displaying poorly at runtime? Please see attatched images to see the example and my settings...
Thanks so much bgolus. You've saved me a massive headache and a great shader lesson tool.
Thank you very much for the help! I'm still a bit unsure how to pass this data to the shader? Do I need to reference the _MainTex? Or, if I set...
Hello all, Is there a way, via a Shader's code, to access a sprites Secondary Textures? (The secondary textures added in the sprite editor drop...
Hello everyone, I'm seriously stumped and could really use some help. I have tried using multiple shaders (some standard / legacy / made in...
I am also struggling to access a sprites secondary texture via Shader Code. Would really like to know if this is possible.
I am also getting this bug. Seems strange this hasn't been fixed yet.
So this apparently is still an issue... Unity, what are work arounds?
I am also running into this. I have an idle and an idle shooting animation, but one incorrect frame plays before the proper of the blend tree.
Hi Guavaman! Thanks for this amazing asset, and being very active in this thread! I did a search but I'm not sure if the answers I found were...
I am also having this problem
Hello Everyone, I am trying to use a Raycast to determine the material below the player. However, the object is a ProBuilder object, using a mesh...