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Thanks Chris. I see HDR support listed as Near Future in your milestones. Shout out if you'd like beta testers or if you have a version that...
Quick question for the AVPro team. We're prototyping an interactive experience and was curious if we could use HDR10 video as a skybox source....
Thanks @SebLagarde - this is exactly what I'm looking for, and understand this does not include refraction in this sample from Control. You can...
Ok, so if I understand support may be coming for ray traced reflections on transparent that would be realtime performant? My experience is pretty...
To be fair, that's the exact use case I'm interested in, given industry I work in. (Car visualization) I'll look into that talk if it means the...
Curious how others are finding performance using 2019.3.2f1 (DX12) and HDRP 7.2.1. I have an RTX 2080 Ti, i7-6700K 8 core CPU @ 4GHz....
Thanks, did manage to miss that note above. So I imagine the BMW sample was running on better CPU given all the glass on the car? New Razer...
Can anyone from Unity side talk to the CPU bound problems facing performance when looking at the glass lights and glass bottles. Wondering if...
On a RTX 2080 Ti, latest drivers, I'm seeing really poor performance when looking at the lights and bottles (glass / refraction). I've set the...
You'll find what is actually occurring is the video or still is being flipped vertically at runtime - ran into same issue with Editor vs Android....
Hi there, I'm attempting to implement Offset / Offcenter Cubemaps in a stereo video player. As seen here at Oculus Connect 3 - they allow...
FWIW this is just real-time playback, currently set to max fps - will look into fps settings on this end tomorrow though.
Thanks, a simple looped path around a shape should suffice, each node has a target pointed to the object in question. I'll do same this end in a...
Have just been using pegasus to do a fly around of an object, including some up close details. I left this running for about an hour and on...
Getting black box flashes when I'm using post processing while working with a custom shader. When bloom enabled they are wrapped in a glow (as...
ETA? Our project delivers end of week.
Hi AndrewRH, think I got to bottom of it in last 15 mins or so - Scene with video was additively loaded, and a base scene also had a (rogue /...
Hi, I'm also experiencing flipping of videos that play through for a second time in Unity 5.3.5. They are flipped both horizontally and...
Hi Tim, Thought I'd try TAA on a Vive headset, not getting quite as good results seen in video, particularly with the horizontal and vertical...
Thanks very much for following up on this. SSR is probably the most important one for a particular application / industry of VR that we are...