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Hello, I am a beginner to shaders and have been trying to follow along with a tutorial to create a water shader using shader graph and am having...
I was using that code as reference for a lot of this, but I noticed a lot of the debugging was done using Gizmos which I wasn't aware of any way...
Hello, I am pretty new to data-oriented design and have been attempting to implement the functionality of flocking like the boids demo, using just...
Hey sorry this took so long, school and work made me have to step away from this for a while. You were absolutely right, the collider cast still...
The struct that I posted was actually copied straight from the Unity examples, so I figured I didn't need the unsafe marking on the struct as they...
Hello, I am fairly new to the dots world and even newer to dots physics. I am trying to use the ColliderCast function of the Unity Physics package...