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Thank you for answer, I will try to follow yo advices.
Hello! I am developing a game with graphics that is similar to bellow:[ATTACH] Key point: all models look like voxel models (just simple pixel...
Delete it, please
Hello! Anima2D 1.1.8 can't get CreateDefaultCurves method in Unity3D 2019.2.0f: [SPOILER] I have checked in VS debagger and seems the instance...
Hello! My game has a very simple controll system. Double tap is a jump and single tap on the screen is to move, also I have some UI buttons over...
I updated my unity from 2018.3.10f1 to 2018.3.11f1 and added a new scene as the first (just simple scene with camera and canvas) but after the...
I use Anima2D to build a character's skeleton and one BoxCollider2D to check collisions with ground. The ground can have a various angle and...
I need to make the rope, I wrote a script, it's not hard... But I have problems with joints. Now, I use HingeJoint2D to limit angles but it...
Hello! I use animator with single animation but it repeats constantly without pause. [ATTACH] How can I add a pause in few seconds before repeating?
Thank you, I'll try!
Yeah, I read it =) I mean what's it? How can I calculate this value for different anchors positions manually? Just I need it to write a custom UI...
Hello! My question is in the header. I can't get what's the RectTransform.sizeDelta? I understood when anchors are same it shows a real size......
I need to my element fills the screen space by horizontal until screen width is less than 720 pixels. But if it is more I need to my element has...
Hello! For EventTrigger I can choose methods from other scripts like listeners of events. I can do it just in the inspector. How can I realize it...
Hello, guys! I try to make a 2D game where all levels are separated rooms (like in the "Cut the rope"), i. e. it must fill a whole sreen space....
Thank you! Although I didn't get about 4D texture coordinates. I read about the trapezoidal projection problem. But I could't get this problem.
Hi, guys! What is a difference between Mesh.uv and Mesh.SetUVs? I just notices that SetUVs alows to use a list of Vector2, Vector3, Vector4. And...
But this error is there. Because I use these methods only to remove or add colliders.
Hi, guys! I have a custom editor with next two methods: private ComponentType GetOrCreateComponent<ComponentType>() where ComponentType :...
Many thanks! It seems I got.