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How convenient. I'll put it on the list and we'll do that once we get to the point where we'll switch to URP. Thanks for the response.
Excuse me if this was answered already, but I really couldn't find it. What are the differences between the normal and the lite versions? We're...
Here you go. [spoiler] How to use: Implement the desired interfaces (e.g. ITickBeforeUpdate) Implement the tick functions (use explicit...
Your NativeArray has 23 elements. The first one is 0 and the last one is 22. Array[23] would be the 24th element, which doesn't exist.
@JakHussain Are you using ECS or MonoBehavior with jobs? You really want to avoid the Schedule().Complete() pattern, because it wastes...
I wrote a high-performance field of view visualization a few weeks ago. You cannot access hit.collider safely, but what you can do is check...
I'm having a pretty annoying bug with the latest version of maintainer and Unity 2019.3.7. While searching for references to Materials, it seems...
@codestage Thanks for the tip. I didn't think about deleting the old folder first. Doing that fixed it.
We're trying to upgrade to 1.6.0, but it doesn't work. We're getting a whole lot of C# errors. [ATTACH] Happens in 2019.1 and 2019.3.
Last post: Jul 19, 2019. :oops: Sorry for the long delay, but we've been doing the indie developer thing where we almost completely neglected...
Thanks for the response. I'll just try it out in the near future then. First I'll try to adapt the shaders myself and, if that fails, I'll reach...
I appreciate the offer, but I made it work by editing the demo project to be less resource intensive. The CPU efficiency of MM is quite impressive...
Hello, we're very interested in using this asset in our game. However, there's a potential problem. We're using the old Unity render pipeline in...
It says that the evaluation version cannot create builds, so testing is going to be a bit difficult with as bad as that laptop is. On top of that...
Hello, we're seeking to replace our current procedural terrain solution with something better. I stumbled upon this asset and was quite impressed...
The issue that came up was that the game used a lot more RAM than it should have. It turned out that a lot of textures weren't compressed. Whether...
Okay, sorry for the delay. I have tried to get this shader dependency issue to happen again, but I couldn't. No idea why. I come back with a...
@codestage I'll see to it the coming days. I am quite busy at the moment.
Oops. Didn't notice that, because I'm only switching between the issue and reference finders. Works like a charm! Here's a question about a bit...
That's nice to hear. Another useful addition would be to have the Project Cleaner be able to find and delete empty directories. They're a bit...