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I believe i played with that value a bit but as i saw no difference i quickly reverted it back to the default value. Good to know it's fixed now!...
Oh i didn't know about that thanks! This works too!
After hours of testing and trying various things and suggestions i found what the problem was. For some reason painting with brush or drag&drop...
My project has exactly the same setup as the one you are showing in the video, but i have prefabs instead of GameObjects and and BoxCollider2D...
They don't have a rigidbody. The first three screenshots are the problematic part, the last two are what i expect to see happening.
Ok so that is my problem. The player is getting stuck at random spots while walking on them. I know the reason behind this is because colliders...
Do you want me to upload the project so you can have a look? I don't really mind.
Yes that's exactly what i mean. I uploaded 2 screenshots before and after checking "UsedByComposite".
Ok let me explain. I have BoxCollider2D attached to every child GameObject, painting them with the prefab brush into the scene and they all have...
Using Unity 2019.1.8 I found nothing on the internet so i'm asking here: I'm making a 2d retro style platformer using unity's tilemap system. I...