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I just tried to compile my project with Unity 4.5.1 and Xcode 6 beta 2. It didn't work. This time, I took a screenshot of the error I got:...
Sammy Stickman is falling through the sky! Keep him alive for as long as possible to increase your score – but watch out for birds that will...
I'm having a similar issue with my Unity project not compiling with the Xcode 6 beta and the iOS 8 SDK. Xcode 6 gives me five errors, all in the...
I replaced the existing Xcode project folder. I tried deleting the entire project folder but that didn't work. Then, on a hunch, I tried...
I just upgraded my Unity installation from 4.3.3 to 4.3.4, and I'm having problems with the iOS game I'm building. Specifically, I'm getting an...
I am experiencing an unusual error with my Unity project: [attach] I don't know what's causing it or how to fix it. What I do know is that it...
All of the sprites in question have box colliders that I have tested (by colliding into them with the player sprite) and confirmed to work. The...
I have two questions here. First, I am trying to detect if there are any sprites under the sprite I am trying to instantiate. If there are, I...
It looks like we have similar problems! My sprites' positions seem to be set in sone, while your sprite's size seems to be set in stone. I don't...
I think I'm doing something wrong with this method I wrote. What I'm trying to do is instantiate a sprite (animated if type is 3, otherwise...
I found out what was causing the project to be so bulky and removed it. This caused my email server to accept the project.
Unfortunately, the project is too big for my email server to handle. Is there any other way I could get it to you?
I apologize for taking so long to respond. I checked to make sure that both sprites have Collidable checked, have Collision Depth set to the same...
I'm having a bit of trouble getting a collision between two Orthello sprites to be detected. I tried putting first the Unity OnCollisionEnter...