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Same goes for those waiting on paypal payout... seems to be another delay this month. Usually I give it 7 working days from the 14th then start to...
1) Yes 2 Sided 2) Alpha-Dithering only for now.
Hi there, in the documentation there will be a link to Standard Built in, URP and HDRP packages you can download. You can also email me with proof...
Now that Unity has 3 Render Pipelines, multiple Unity versions and so on. We need a better system of getting the right version of an asset when we...
@stasclick Yes! That worked, nice trick.!
Someone did mange to update one of their products about an hour ago I saw a notification... however that could just be the unity Approval...
Yerp, same ish.! Did you guys also happen to 'try/switch' to the new layout for publishers. I did, but yet to upload anything with it as I know...
Unity needs a Invert Green Channel feature at the inspector level / apply
I've recently noticed that Double sided in HDRP is not working for me. See attached.[IMG]
All I know is that someone has managed to get them working in VR, regardless of them not being setup specifically for that purpose.
Hi what error did you have, the link just takes me back here to the forum.
I am seeing a big delay this month... anyone else or just me? Now 21st and nothing. updated my tax details a few weeks back and could be related.
I'm experiencing a delay in payment this month, anyone else having this experience. It may be my tax info was reprocessed due to change in address...
Hey, I have a mix of things for Unity and a bunch of other assets on my ARTSTATION store, 50% off! ENJOY https://www.artstation.com/robertramsay/store
These are my Low Poly style assets, that is, Faceted/Polygonal only to blur that definition further. Later these will be renamed to Polygonal...
I am not sure, I only ever tried Hair Shader 1 written in shader forge. These are all written in Amplify shader editor with Android/mobile enabled...
Hey this looks great! I wonder how it compares with Unreal Deferred decal system, I had a go at the demo but it looks a little dated and looked...
Fixed now it seems :)
Yep, I've been trying all things all day, this is a problem at Unity's end.
Still the same...