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I need to send an invitation to invite a friend to my lobby. While the vivox solution may work I feel like it's a huge workaround to something...
even 50 is extremely low. For meta quest, the friend cap is like 300+. If you are supporting cross platform then user will have many friends...
Turns out the final bug where the Complete callback was not getting called was because I was calling it from a separate thread. It seems that...
UPDATE: It is still not working in a build. In the editor, everything is working now. But in a build, Users.GetUserProof().OnComplete callback...
I solved the issue. The problem was that I was using msg.Data.OculusID instead of msg.Data.ID to sign in using...
I'm having the same issue as LittleDreamerGames. Everything is exactly as he described and I am on version 2021.3.28f1 for the Unity Editor and...
@jackward84 You need to go to the manifest file under Packages/ folder and update the version number to 3.2.0. That being said, I have a similar...
Thank You, My mistake, I will check out version 1.21.17 then.
Using UnityEditor 2021.3.28f1 and Addressables version 1.21.2 still has the same problem. It's amazing how this issue is still present after...
@mvriel Have you tried my suggestion above? I am able to use the UI Builder to design Editor UI in a package and I can import it just fine in...
I know that Visual Studio does not generate a csproj file for package assemblies. I had a similar issue with a module package I was using that was...
Any update on this? I am running into the same issue and still getting spammed.
So after some experimentation it seems that commenting out this line causes no errors: PrefabUtility.UnpackPrefabInstance(prefabInstance,...
@halley Thanks for the reply. I want to make multiple changes to multiple things and collapse it into a single action. I record all steps for each...
I am going to file a bug report for this since I've had no response. I'll post any updates from the bug report here.
If you have multiple additive loaded scenes open in the Editor and you press the "bake" button, NavMesh data gets baked and associated with all...
I had a similar problem where I was developing an asset library and then using it as a package within another project. I just check to see if the...
I've been having trouble implementing UndoRedo for a custom editor tool. I've managed to get it to work perfectly, however if I perform a undo and...
I am still getting the warning in 2021.3.14f1 . The warning only shows up when I make a change to the file containing the class with the similar...
SisusCo's answer is probably the best workaround I've found. It is however, unfortunate, that this warning exists. I noticed that it only appears...