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Hi Partel, The new editor for Full Body BipedIK looks good, with transform slots very usable and easy to setup ( just animate target transform )....
Purchased, exelent asset, nice skyshop integration. I would like to have tesselation and phong/pn triangeles smoothing. Xenius is there any chance...
Yes, i have also seen this video from nvidia presentation. You did not updated officially your asset since last year, so i think you planning a...
Chris seriously, what is going on?
This asset look amazing. I have question about future update: would be possible to smoothly transition from death animation to IK ( lets say in...
How long you planning to develop ray tracing until first release?
Flickering is indeed the nature of VCT, but as i post earlier in old thread there are implementation with 512^3 voxel grid in old dx 11 hardware (...
It would work. To get more color separation closer to the edge of the screen i would also rotate duplicated layer. I would love to get my hands...
Thank you for your quick response, Your demos look convincing for me, however i would love to have chromatic aberration ( i love it in Glare FX...
Very nice. I have a few questions. - is it possible to bring my own parts ( textures ) of lens flares? - how much freedom we have with animation....
Aieth, your solution starting to look interesting to me. It is nice to see more and more enthusiastic people in this category.
Hi monkeyscience, I have a question about skin shader. Yesterday i have tested Toolbag 2 and i am very happy with the result. Any chance to bring...
I am using Shadow Softener asset, one directional light with PCF4x4 filter.
Getting closer and closer. [attach][attach]
I am guessing, is this delay related to a buffer problem with DX9 and Unity 4.3?
I did not read the whole thread so i am sorry if that was discused before but it would be nice to emit light ( not some aproximation of point...
It is nice tech, a bit expensive. Since this is physical it would greatly benefit from some sort of realtime GI when light change often. For a...
That is sad. You could increase price to 200 dollars as you originally planned. Occlusion and reflections are big improvement i think. And you...
Very nice looking demo. Do you plan to release this version or it is still a WIP?
I find interesting presentation on UE4, it is amazing epic tech as always, expecialy Inverse square falloff light model seems to be more natural....