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Yes, in one frame only one AI is updated
It’s an array of points around the NPC. I match it with the ground using sample position for each point
I ended up projecting the grid of weights on the navmesh around NPCs and then calculating the navmesh path to the least costly point. This is how...
The weights would be my own, and I could position it on the waypoint or grid. Do you use recast with unity? .
The A star project does look interesting and it supports waypoint pathfinding, which is what killzone 2 used for their influence map implementation
Also I realized that you have been looking for a solution since 2012 which is almost 10 years now!
Thats the problem I am hoping to solve next lol. I just came across this which suggests building a node network on top of the navmesh:...
I have been looking for the same thing. So far I made a grid and projected on the closest navmesh point using sampleposition. On this grid I have...
Hi I tried to use this plugin in Unity 2020.1, URP, with a simple scene with 3 cubes, the progress time just keeps increasing and the process does...
Using actual directional light was simple and gives good result, I think i will go with that
Thanks for the reply. It seems that with DrawMeshNow I would not need to use a shader with two passes as it does that in the script. Hoping to get...
Hi guys, I have a day night cycle with a moving sun and I want to cast shadows from sprites like the attached image. The ground, which can receive...
Oh, I din't know I had to do that despite using arrays and classes for so long. I tried it and it works perfectly. Thank you! I had also posted...
For my current project I have to read data from CSV files and I'd like to store the data in scriptable objects. When I try to assign ordinary...
It worked fine for me, the pink unlinked materials got linked after pasting the assets folder at step 4
Hi, I think a way to do this would be using the dragobject script on a joystick sprite. You will have to then check distance to original position...
After that I changed it back to 512 and somehow it works!
I did the above steps and I still get the error. At the end I get: Error: Could not create the Java Virtual Machine. Error: A fatal exception has...