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Hi there, I recently started using NavMeshQuery for path calculation in Burst context. I've been able to create, update and end a path properly...
Nice, thanks! Didn't realize blobs would change the iteration order by grouping entities using the same blob, but it does make sense indeed. So...
By "entity per action" i mean per instance of the action. So if 100 characters are running ActionWait, there are 100 entities :) (so not much more...
The worst example that comes to mind is an FSM : Common parts - Base data for the FSM to exist (very skinny) - A few dynamic buffers of...
Interesting stuff. Note slave components wouldn't need to access each other (in general), only the master components. So, if i can't decouple...
we already have that for the relevant data. Some of them as fixed size arrays in a component, some of them as dynamic buffers.
yes, however with the amount of types (and they're dynamic buffers) i'd most likely end up with entities around 8kB (so 2 entities per chunk) :(
Hi there, Still exploring Entities 1.0 and I've been wondering whether a bit of refactoring I'm considering for our system still makes sense with...
Good catch, didn't notice the WithStructuralChanges could have an impact on that. I did remove all these in my latest version by introducing a...
Oh! Now that's surprising, as ISystem foreach has been giving me the proper results (rework complete), and it was SystemBase Entities.ForEach that...
I'm in the middle of switching that to an idiomatic foreach & ISystem, which does seem to work as expected (without changing anything else...
Very sensible approach :) Thanks for all the details, 1.0 is both fascinating and frustrating so far
Thanks for the heads up :) Sounds reasonable indeed, I've not been using much of the shared components as we have much less but more complex...
Right, thanks! @DreamingImLatios in your example, is there a specific reason you went with an entity query as native arrays rather than using an...
Can you please elaborate on that? Like mentioned by @eizenhorn in the thread below, I can't seem to find a way to enable structural changes in...
Still an absolute mystery. While this works perfectly in a sample project, I manage to get unfiltered disabled components in a specific system....
Hi Cort, I'm using 1.0.0-pre.15 (custom). Strangely when creating a very small sample set of systems (below) today, I do get the expected result...
Problem is that WithAll<ECEnableableComponent> doesn't filter out disabled components, which is also why I can't use it in Entities.ForEach :(...
Hi there, Got a couple questions about IEnableableComponent as replacement of tag components: #1 Is there a way to use them with...
I see, thanks! Is there in that case any other choice for methods using NativeContainer to be called from anywhere else than a ForEach? A Job...