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EDIT: Nevermind, the error went away after a save of the scene, and reopening the project. Not sure why, but it works now! This is really great....
@tommosaur This looks great. I'm attaching my version of the animation code to this thread. Maybe there are some concepts from both of ours...
@tommosaur I can post my animation code tonight. It isn't as "refined" as I would like it to be, but perhaps you or someone else can pick up...
@se7en There is a sample project earlier in this thread that i suggest you take a look at. It demonstrates how everything gets "wired"...
@se7en In my opinion, the easiest way to get this working is to call AddSprite within the Start function of the GameObject that represents the...
Hey Everyone, Good news! I am very close to finalizing some cool sprite animation code to contribute based on the requirements posed in the...
Hello Unity Friends! I have a question about instantiating prefabs, and using polymorphism in my behaviors. Let's say I have an "enemy" prefab...
Seon, It looks like t should be defined in that method as: Transform t = Camera.main.transform; ...might have been a copy/paste oversight.
AWESOME BRADY! Thank you!
Wow Brady, what a great addition this functionality is to the community! Thanks for all of your hard work. I was trying to do something very...