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Hey all, I'm looking into ways of implementing a horizonal and vertical scrollable text pane using meshes and text3d. I've had a look through...
Okay, for reference I have found a solution to this. Screen.width and Screen.height seem to lag behind and were not being updated in time for...
Hey all, I'm currently trying to get my head around the relationship between orthographic cameras and the screen resolution of the game window....
Thanks for all the replies :)
Hey all, I'm using the WWW class to load some textures from outside of unity, and couldn't work out why it wasn't working. I then stumbled...
Hey, I'm currently trying to work out a way of sending the contents of a list or dictionary from a server to a client using RPC calls, but am...
Cool - thanks for the quick response.
What do you mean when you say 'where its available'? Are there many circumstances where it would not be?
Hey all, A simple question really. I am doing to byte array manipulation and come from a C# background where I make heavy use of the sizeof()...
Thank you very much - there is no way I would have ever figured that out :)
Hi, I've had a look at that post, and understand the approach in principle, but I'm still having a few problems with it. I now have a...
Hey all, I am trying to use a dictionary, with keys as Strings and values as Generic Lists, but I cannot work out the syntax I need to use....
My searchfu obviously failed me - #pragma downcast appears to be the answer, but I'm not entirely sure why. The other thing I don't understand is...
Hi all, I'm trying to loop over a list of strings using a for loop... for(var eventType : String in registeredEventTypes) { } where...
Nice idea, but it doesn't seem to have made any difference. The thing is, the fact that assigning the texture is making the mesh disappear seems...
Hey, I'm having a few problems with a simple script I am playing around with. The script below is attached to an empty game object in an...
Hey all, I am currently in the process of evaluating whether to use Unity for a game I am making, and I have a few questions about particular...