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Your right it was the shader. Thank you.
Any news on this issue? I am getting this in 2021
The water in the background is rendering over the top of my Character. I cant find out why this is.[ATTACH]
dchapel this is very good. Can I ask what is DataManager?
I found the solution. I changed the start() to Awake(). I am aware the Awake() loads later but still not sure why this fixed the issue.
I am using the A* Pathfinding Project but getting a null reference to the IAstarAI when I GetComponent in the top level of inheritance. Same code...