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Judging by the dynamic flashlight and bump maps, did you mix a vertex color and a pixel color shader? So, vertex colors are overridden by pixel...
So, what I'd want is this: [IMG] Imagine the mesh's texture is a normal texture (for example) but the material's color is set to almost...
Hello there! Is it possible to write a shader that takes both material's main color and Unity lighting in account and combine them when...
Bump Sorry, I really need help with this.
Any code examples (sorry, I'm an example-needed kinda guy :P)?
Still about the shading (sorry :s): Which shader do you use to blend between colours so perfectly and how (sorry to bother you that much)?
Well, I think the problem is that I pack the normal maps in a texture atlas (?). Do normal maps still act as normal maps that way? If no, is there...
Anyone got any clue on this?
Edit: Sorry, misread your post. So, what does the GetLightAll function do in your code and how do you get the average value (Light.Average)?
I like your lighting, alexzzz! Mind sharing a piece of code because I honestly don't completely understand the process Slaihne described?
Haha, it works perfectly, thank you! :)
Thanks for the quick response. Actually, all I need for the surface shader is to take mesh colours in effect. How can I do that?
Hey there! So, I've got these two shaders; one of them is a surface shader and the other one is a vertex shader. Now I need to combine the two of...
So, hello! Recently I've stumbled across this problem: Whenever I apply my normal maps to a mesh, they show up with white strips (I've attached...
Hey! So, straight to the point, the problem is that this shader doesn't support Unity lighting (Point, directional, spot lights). I don't have...
The plane has a box collider and yes, it is set to be a trigger.
Hey! So, I'm having this problem when OnTriggerEnter doesn't get called. The player has a rigidbody attached and the plane has the isTrigger...
Hey! So, this hasn't occured to me before, but Unity always crashed on play since I added a new struct in my script. This is the struct: struct...
Hey, great helper, but I've only got one problem: Every time I use the Dispatcher, I get this error: What should I do? Thanks
Hello there! So I was wondering for the past few days about this. Is there any possible way to hide certain cube faces that can't be seen? So,...