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Hi there, I'm using IsPointerOverGameObject to detect if the touch happens actually on a UI, with the following code : using...
Solved by using latest unity 2019 version, but latest Unity version in Cloud Build has some problems compiling IAP. And using Unity 2020, resulted...
Hi there, I'm using cloud build to push to TestFlight with the following Post-Build Script : #!/bin/bash echo "Uploading IPA to Appstore...
I'm having the same problem, anyone found a fix yet ?
I can't turn it off, I can only set it to low "which didn't solve the problem anyways" The problem is solved by turning on the "Build adressables"...
Actually it didn't work, and I get some kind of error : iPhonePlayer(xxxxxx):56000 MissingMethodException: Default constructor not found for type...
Mysteriously, I've check your post here :...
I've got the same error but I didn't quite catch what you mean. Here's a look of my Addressables groups Window [ATTACH]
Hello, I have the following code : public int arraySize; public GameObject[] array1; public GameObject[] array2; void start(){ array1 = new...
Hello, I want to make a bezier pipe using pro builder, the problem is when I create one, it becomes transparent when I move through it until I...
Got it, thanks :D
Thanks for all the replies ! One last question ( I was wondering how could possibly code a script to bounce a ball without using physics)
Thanks for your precious answer, But when I tried to control it manually, I used the "OnTriggerEnter2D" when it touches the ground it bounces...
Thanks for the help, but I literally don't know what's the difference between Impulse and Velocity, and why I should AddForce instead of velocity...
Guys I'm literally stuck on this one, can someone please help ?
Hi everyone, I want to make a 2D game based on a bouncing ball where I've set its bounciness to 1, and collision detection to continuous and...