A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for the reply. I don't actually have the option for selecting UI Toolkit > UI Document in the hierarchy or on a component. Do I need to do...
I've tried searching for a while on how to actually display the created UI in the scene but can't find anything in the forums or manual.
Vergils answer about using a custom time manager in this thread was very helpful with solving this problem for me....
I have a few sliders in my project with references to functions with dynamic floats. They were working perfectly fine in Unity 2019.2.3f1 but...
I guess it is a singleton. I've just never seen it done this way before so didn't think of it as one.
I currently instantiate a game manager prefab with all the scripts I need to persist across scenes in awake then use DontDestroyOnLoad. I do this...
For the game manager, I'm thinking about instantiating a persistent object prefab with the scripts I need across all scenes in Awake....
Thanks for all the help everyone. I didn't realize timescale could affect coroutines so it seems that I've been overcomplicating it.
How about using something like this within the coroutine: while (time < timeLimit) { while (paused) { yield return null;...
I'm making a game where I want to be able to increase resources every few seconds but also be able to pause and fast forward. Is it possible to...
Thanks for your help. The scripts I'm using only read values created by the player in the UI like sliders and input fields.
I recently found out that changing any element on a canvas forces it to rebuild the whole canvas. If I put a script on a canvas to track things...