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Hi, We are getting the following error from our App store submission for both iOs and tvOS builds: ITMS-90562: Invalid Bundle - The app cannot...
I have an issue where I get lots of spikes as a result of shader compiling. I do have shadervariantcollections for all the shaders in a specific...
How can I ensure that the shaders do not get added to assetbundles? I add scenes to the assetbundles, then I add all the shaders to their own...
I'm getting the same issue - did anyone get this resolved?
Hi, I've recently updated our project to use the New Input System to be able to support various Mfi controllers on iOS, tvOS and Mac. Most of...
We are also getting this using 2019.3.5 on iOs. Have you found a solution?
I would like to know as well. I'm trying to get Mfi controllers working accross Mac, iOs and tvOS, while also supporting each platform's specific...
Have you found any solution to this?
I'm having the same issue. No matter what I do I cannot get a method called in a bundle!? Any ideas?
I'm also getting the same issue - we get 5 lightmaps instead of the expected 2. - we use Unity 2019.3.1 - we are using 2 additively loaded...
I have the same problem. I'm using Addressables v1.4.0. When I run with "Use Assetdatabase" playmode option, everything works and my scenes load....
I'm getting the same issue on apple TV siri remote. Has anybody found a solution to this?