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Hi, total noob question. How do I add this to my project (It will be deployed to Android)? There isn't an asset? Do I need to create an asset...
I'm writing a game and I'd like the user to be able to purchase additional levels from within the game. Now, I could implement my own approach to...
:) Doh! Works perfectly. Thankyou!
This sounds interesting. Something horrible like this? int frameIndex = 0; bool trackFrames = false; //called by some event... public void...
I have a single scene and a levelmanager. The levelManager is responsible for constructing the set of objects required for the particular level....
If all this takes place during a single update, deltaTime will still be large so time dependent operations (i.e. lerping etc) will still be...
I am using prefabs from which my visitor constructs instances
I have a function which loads an XML file, visits it and spawns a bunch of objects into a scene (from prefabs). Immediately after this I pan the...
Using the text UI element is it possible to outline the text in a different colour?
Hi, I'd like to set the top and bottom on a rectatransform belonging to a prefab I'm instantiating... So.. I instantiate the object and set the...
Scratch that. You can achieve this using Grid layout and using the alignment settings!
Hi, So, I'd like to create my own type of layout. Essentially this will act like a Horizontal Layout, but when items contained within the...
Hi guys, I've ported the excellent (and simple) Behavior Tree library "BehaviorLibrary" to Unity. Here it is....
If I drag the prefab onto the terrain I can see it so I suspect the scale is ok? What sort of value should it be? I missed the docs you quoted, so...
So, I create a new project, add a terrain. Next I import a 3d model (created in blender) and create a game object called tree. I create a prefab...