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An error occurred when executing LoadAssetAsync() on an Android device. I don't know in detail, but I imagine that an error occurred when...
DownloadDependenciesAsync is too heavy and occupies the main thread, and the Update of each Behavior is not executed. In DownloadDependenciesAsync...
Our mobile game project also needs these APIs. Without these APIs, we cannot use Addressables. We want you to implement these APIs as soon as...
Hi. My app initializes Addressable on startup. After initializing Addressable, how can I check for catalog updates while my app is running? And...
After Addressable initialized, how to check that contentcatalog is updated? And how to reload contentcatalog?