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@xenius Hi, i want to integrate alloy with silhouette correct relief mapping. Could you point out to documentation when i could write my own...
Hello Tom, Yes, i try to run your sample football field, but the object clipping does not work. I use unity pro, but i use write to z buffer in...
ok, i will try, but what is the problem with directional lightmap so this problem occurs?
i see, do you have to use directional lightmap with deferred rendering? or it can be used with forward rendering?
Hello, I got another problem with lightmapping. I use directional lightmap, and when i applied the lightmap, i lost my specular highlight....
Hello Tom, I ve tried to make silhouette cut out work, but i failed after some time. I have groups the spere and the grass on the same layer, but...
@xenius, could it be that my problem has to do with alloy shader are ignoring shadow when calculating specular highlight using skyshop cubemap? my...
yup, shadow is enabled, as you can see in the left side of the window. as for the portico, it is different geometry than main wall, but as you...
hello, i just tinker with alloy, substance, and beast LM, i got one problem with beast. I am using directional light in my scene, but I got...
wow thanks, i will try it soon
hello artzfx, thanks for your info, initially i just used purchased sbsar, but, as sd4 got substantial discount, i purchased that :p. so, my...
hehe, thanks for your info. i already export all my substance into bitmap :p more question, where in substance i could get occlusion, roughness...
Hello xenius, Please inform on how I could make alloy packed map? I need to make packed map from substance material, and the problem is material...
hello xenius, we are currently considering alloy. do your POM shader support lightmapping and IBL from marmoset? ty
Hi CHicken, Pre-buy question : does your shader support IBL Diffuse + specular?
Hey Tom, Pre-buy question : does your shader could take Diffuse + Specular IBL (from skyshop)?
Hello, I just bought the RTP, and i am combining it with Terraincomposer, but i have no idea where to start. Do you have any documentation...