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That's very a cool effect. As for the aspect ratio, image effects do not deal with them by "default" (since UVs are uniform from 0 to 1) but you...
That's absolutely fine, a proper tutorial would be very helpful to get people started. Just make sure to point to the ImageEffectGraph repo, so...
You're very welcome! Please let me know if there are some use cases where this doesn't work, or when some shaders are not possible to implement...
That's right. On the Postprocessing volume component, you will see there are a couple of custom effects applied (in addition to the built-in...
If anyone following this or interested, the trouble is every time I update the packages, everything just breaks (because of changes made to...
This is currently in the works. I'm working on subshaders to support LWRP, HDRP, and the legacy rendering as well with the same graph. It should...
I see, thank you for bring this up then! I will pursue this as soon as I get some free time.
That looks indeed strange. I'll investigate! I'm a bit confused. Shader graph is supposed to work with SRP.
That's pretty odd, since the LWRP 4.0.1 is what I'm using. I did a loaded a fresh clone of the repo in Unity 2018.3.0b5 both on Windows and Mac....
The Image Effect Master is currently only implemented with the Lightweight render pipeline
Another experiment: creating a "stereo" post processing effect (shifting the red/blue channels to the left/right a little) using shader graph....
Thanks! It was originally a job interview assignment (a simple first person that shoots whatever) but I decided to try out the newer Unity...
Edit: I moved this experiment to a separate repo here: https://github.com/iBicha/ImageEffectGraph ImageEffectGraph [MEDIA] As an experiment, I...
Modify gradle files in the callback...
Yes. I'm suggesting string replacement (or a char sequence if you will) because it would solve both emoji modifiers (which can go up to like 16/20...
Excellent. Would it be possible to have text replacement, instead of sprite names? Because it would be super awkward to use if the user is the one...
Hello, Amazing work with TextMesh Pro! I'm aware of the sprite capability of TMP, but if one was to read user input, which could include any...
I can't find it, maybe it's not shipped yet in the latest beta? I guess another option would be to have A NativeArray that is large enough, And...
https://bitbucket.org/Unity-Technologies/unity-arkit-plugin/branch/spring2018_update
Thanks for the pointer! (pun not intended) I still don't see where resizing could happen (or if it's possible at all)