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There was a bug that cause the head to reset to the same rotation regardless of the body, now it stay parallel to the body. Edit: There was also...
It was for you? I would have no idea how one would fix that. I would still try messing with the shadow settings and seeing if that works. Best of...
Features: Smooth Lerp to Look At Custom Intervals Head Clamp Range Always/Never Look Head Speed Haven't tested with animations, but I put it in...
It's a shader that you put on the material of the tree object. If you go to the material you can change the material type to the soft occlusion...
Aye this helps a lot.
Can't seem to find the shadow cascade settings, I just started using URP after a while of using unity without knowing of it's existence somehow....
Same thing happens, to me. It works for the animation component but that won't loop it. And the animator component won't play the animation even...