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If anyone is following this thread, just wanted to update that my Ticket was just updated to 'Under Review' today. Yay
Are you using a custom Android Manifest? Last time I got that error, the issue was something in my android manifest.
Make your dish rack have a large trigger. When enter trigger, have some bool that is set to true 'in dish rack'. On exit, set it to false. On the...
I think this is where I got it from....
Thanks. Ticket created: CASE IN-72438
I also tried disabling the 'TunnelingVignette' prefab on the main camera. But, that had no effect (except stopped showing the vignette).
Bump, with another video showing and explaining the issue even further. [MEDIA]
Are you asking about passthru when in editor over link? I can confirm it works, but (at least on my computer) its pretty janky. The camera views...
I think Meta used to include a component called a 'Camera Constraint' that would do this. I think nowadays you have to download it from their...
Greetings, I've been using Unity's XR systems for a while. But, I usually put all the components together myself, and don't use Unity's...
It is 2024. Just an update if anyone still runs into issues with this. Unity editor saw my iphone, but playing never displayed in remote app. I...
I'm using unity 2021.3.34f1. But, I don't think that matters. You would need to make sure you have the com.unity.xr.meta-openxr package installed....
I actually got it to work. and I did not need to play maximized. Apparently I had done all the required steps. I just needed to restart unity....
Any other steps I might need to do after enabling this? Maybe certain components I need enabled in Unity? I've enabled passthrough over link...
Man I need this ability so bad. Right now I'm stuck. Because if I use the Oculus Plugin, I can set FFR, and Refresh rate, but I can't manage...
Trying to get our Quest 2/3 app a stable 90 FPS with 8 players. So, our frame budget is 11.11ms. Which most of the time we are in budget. But,...
What exactly is the Oculus URP. I can't seem to find an official page from oculus saying "Here's our version of URP, please use it!" I found this...
We just updated, and have the same issue.
I'm curious why you're viewing with both eyes. Is there a reason you're viewing both instead of just one?
Do you have XR Interactions and XR Plugin Integration installed in package manager? maybe 2022 the settings look different.