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Nothing named __ExportTerrain in the scene at all but Dither Transparency fits the timeline as to when things stopped working in those areas. It's...
Those of us building for VRChat are also stuck with basic probes too unfortunately.
I was going through rebaking all the sectors in my scene today when suddenly I hit one that refused to bake and instead threw these errors:...
I've had an issue pop up a few times and I've got no idea what the cause is, but here's what happens: I have a VRChat world that I've split up...
I've got this issue too on Unity 2022.3.6f1 which causes Unity to crash when building the package for VRChat. Switching back to v1 stops the crashing.
That's what the lightmap group component is for.
So this... mostly seems fixed? There's no blatant overlaying now, but I did end up with a few rare instances where they'd overlap slightly (not...
I use scale in lightmap = 0 extensively so that could be the cause. Will try tomorrow and report back.
This is with Hole Filling enabled. It seems OK without it, but then of course you lose a lot of lightmap space. I've not managed to recreate it on...
I'm running into an issue that's completely blocking my project at this point. Bakery keeps making atlasses that overlap with each other. Here's a...
I recently had to upgrade one of my projects from 2019 to 2022. The smaller scene in the project bakes fine, but the larger scene in the project...
Looks like this is caused by setting the new batching option to anything other than 0.
Both myself and a friend can no-longer bake after the most recent patch (completely unrelated projects). It tried to start and then throws this...
The massive several second long spikes are me mousing over the hierarchy and the UI basically stopping. This happened after the second Sector...
An issue I've had for a long time (which I suspect is a Unity bug, but I can't try other versions with this project - I'm using 2019.4.31f) is...
2019.4.31f (as it's for VRChat). So, I just tried this. The bake would take less than a minute when baking one of the small areas with just that...
So, I think I've run into an issue with this, at least as far as my setup is concerned. It's not working and I suspect it's because when baking...
You can't use L1 with Render Light Probes, you need to set it to Legacy, that'll solve your error. L1 requires actually baking the scene for the...
I've been having an issue since the update where bakes will just hang indefinitely. Checking the log shows these errors just going on seemingly...
Amazing, thanks. This makes my life infinitely easier. It breaks compatibility with Magic Light Probes but I can live with making probes manually...