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Hello, I have a pretty easily reproductible issue regarding the new input system's way of handling bindings display for keyboards. Summary...
Hello! AssetsManager is just something specific to my code, sorry for the confusion! AssetsManager.AudioMixers is just a static reference to my...
Hoy, i'm using Unity's new input system and trying to handle input device change on the go! Basically, it's a solo game and whenever the player...
Hello, I ran into the same problem today and found the following fix. It's not as elegant as the previous one, but definitely more concise (and...