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Most methods have a return type of void and no declaration of member access, which means they default to private and can only be called from...
`m_Movement` is of type Vector3, which is a struct with static methods. That means those methods are available even if you do not have an instance...
It sounds like you may have copied too much from GameEnding.cs over to Observer.cs. At the top of GameEnding.cs I would expect to see public class...
I'm in Environment > Post-Processing and I have the same issue found at...
Ah I'm not exactly sure what happened, but I went into Gizmos, unchecked NavMeshAgent and NavMeshObstacle, rechecked them, clicked out of the...
Exact same issue. Did you find a resolution? Not sure if I can move on without the nav mesh created. Seems like it would be important to have this...
I don't see the following in your code: public GameObject projectilePrefab; Once you've added that as a public property on the...
So I'm having the exact same problem as you, and I do not understand your solution. I changed the Rect Transform Anchor/Pivot "gizmo" to...
First, I have the same issue as you have for Robot movement. Even though I initiate the value of speed public float speed = 3.0f; it actually...