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"Fix" in case anyone else has the "Hold On" progress bar when using Burst Synchronous Compilation along with asmdef files in Unity 2022.3.16f1:...
In my case the issue happens when: Enabling Burst Compilation Enabling Burst > Synchronous Compilation Making code changes from a script that has...
The legend themself! :) I fixed the issue shortly after posting it (of course). The issue was due to combining several components into the new...
Unity 2022.3.16f1 I am attempting to upgrade my project from Entities 0.17 to 1.0.6 but have an issue with the Custom ForEach delegate According...
at this point they should just open source the C++ engine like Unreal
I think unity is too busy with other things, like Downsizing
How is it possible that the LONG TERM SUPPORT for 2022 just simply doesn't work right out of the box? After an entire year not one single solution...
I just tried it again with a brand new 2D URP project using Unity 2023.2.0f1 and URP 16.0.4 I could try version 17+ but I suspect it will be the...
@erikabar @rustum No word on this? It's been 5 months. I should add that I tested the latest Unity and URP versions with the same results
For every 2D Light you add the Batches increase by 1 The Light Batching Debugger says the 2D Lights are Batched [ATTACH] But the actual Batches...
@rustum Any news on this? 2D lights (no shadows) are not batching together when making a simple "ring" of the same 2D light. All lights are on...
Thanks! I completely missed this documentation So I had went through it, this is what I've done: Ghost component setup Right now I have 1 entity...
@philsa-unity Are there any plans to have this working with Netcode for Entities? I'm trying to make changes to get Rival to work with Netcode...
Awesome, that did the trick! I look forward to having that be part of the API, if that's the plan :) Thank you
First of all I really appreciate your in-depth reply and for bearing with me, but I have to ask you to bear with me still :) I am using the...
Hi, I appreciate your response. I read that documentation several times as its confusing to me, especially since it's geared towards using...
Hello, I have a client ghost entity that "shakes" when it's trying to move but it returns back to the server's ghost entity position of (0,0,0)....
interesting. still it should work via add package by name hi, yes i tried via add package by name but still in Unity 2022.2.5f1 [ATTACH] as for...
nope :( i tried closing / opening / unloading / loading if i set the conversion to Runtime for the subscene I can see the gameObjects as entities...
Appreciate the reply. Deleting Rival and re-importing it again made it work for whatever reason :D Previously I tried just re-importing it without...