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Hello everyone, finally got a response from the Assetstore team, and it turns out I can opensource InstantOC! It will need a permissive license...
Hy @jawasjnsdjn that's the plan indeed ;-) I have to check with the Assetstore team if there are licensing issues opensourcing a former paid...
Hello! In InstantOC you can mark small/distant/sparse objects as static (in the IOClod script), it's an optimization to reduce flickering of...
Hello, thank you for your purchase! This is probably only a setup issue, if we can't figure this out, I'll offer you a refund. Please try the...
Hello @Aubrey-Falconer the halton-sequence output is in 0.0 - 1.0 form, so no problems when changing res at runtime (it's always expressed in...
Hy @BonsaTech sorry for the long delay! Not yet, should be able to answer this in the next couple of weeks though.
It uses the integrated physics raycasting, which since Unity 5 is pretty quick, with a bunch of custom optimizations to make "educated guesses" on...
I started a poll, please take your side!
You are right :p I wasted (or maybe this was not a total waste..) a lot of time exploring various hazardous optimizations, but they turned out not...
I'll keep you updated, in the meantime a couple of quick InstantOC tips: if there is a frame drop when enabling InstantOC the first thing to...
Hello @papathor , I just replied to your email, let me know if it helps!
Thanks @Cyber_2016 ! Glad you liked it :-P I'm still working on an update, I'm currently experimenting with shaders to see if it's possible...
Hello @Koru glad to hear you like InstantOC! The 2 arrays are generated once at start for the "quasi random" Halton sequence, that InstantOC uses...
Hello @Ascensi sorry for the superlate reply, I totally missed the notification! Thank you for your interest in InstantOC! As long as game-objects...
Glad to hear this!
that is even weirder! Did you import InstantOC in a blank Unity project, or in an existing one? Opening the demo scene imported in an existing...
@thornebrandt there is a setup error in the demo scene, please do the following: in the InstantOC/Demo Scene/Prefabs folder, locate and select...
Hello @thornebrandt that is weird... I'll test it in a blank project and report back asap.
Hello @gamearti5t thanks for your interest in InstantOC! Should work fine, I'll have to do some tests though and report back.
Glad to hear this! Crap, the first time I tested your code I noticed the double collider generation, this should have come to my mind seeing the...