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I very much agree with you on this one, lighting is that important that a dev team like the Zelda BOTW one decided to low the quality of a lot of...
Tens thousands working hours to make the procedural generation in Valheim? By professionals that know already how to do it? And this only for the...
From what I heard the C# class has been created. It means a lot. Kidding (sadely)
I succeed to export terrain with the right scale (and bunch of objects). I couldn't bring the vegetation as I used Vegetation Studio Pro but this...
"Terrain currently is not being processed. I might look at this eventually." So it has been updated since? I'll use your tool then
Hello, I'm trying to export a Unity terrain to Unreal manually through a heightmap. Of course the scale is quite messed up. The terrain is...
Thank you this was very informative and very clear.
@exkise: I agree with you, without any information from this "Nanite", this is just show off. @Nyanpas: interesting, so the way we could benefit...
... sharing the same purpose: improve the performance. Why bothering learning a very complex way of coding to gain performance if there is no...
Just saw the last video of Unreal Engine about the new version of their engine and I can't lie to myself, I was blown away. Nanite, which is...
Hi, I would like to convert a standard pipeline shader to make it compatible with URP. I don’t have much experience with writing shaders, I would...
"Improved WaterObject behavior with more options. Boats now have less of a tendency to go through a wave rather than over it." Great news...
this looks really great, I really appreciate you share your hard work. We'll try it this week, I let you know how it goes
Hi, For a DOTS seafaring game we want to use an existing very performant buoyancy system (DWP2) and make it compatible with DOTS. The buoyancy...
Crest is a very optimized solution for ocean render. It's open source so you can get it for free on their github. There is also an URP version...
I appreciate how fast you answered! Got it for VS, for now I will use it but sure both tools are excellent. For the bending, I should have...
Hello there, quick questions, - Between Nature Renderer and Vegetation Studio, which one has the best performance? I did some messy tests and...
Hi, do you have any plan to make your asset compatible with the new Unity Physics system?
I bought the asset and use it for a sailboat game. As long as your object buoyancy works, anything coming to move the object is external and...
I really hope you're right