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Hi all! (again), This is the next part of my previous question. With the help of the community here, I'm taking the path of writing my combat...
Keep going! Rovio made 51 games before Angry Birds... If you enjoy it, it is worthy. :)
The general idea was simply to leverage Unity for the physics, the collisions and movement of units. However, you're 100% right that I can...
Well, the reason is that I want to use the same mechanics (physics, etc) for the NPC as for Human players. I can think of a million easy fake ways...
Using Unity, I have a combat "simulator" (right now, just some cubes shooting each other). But, long-term I want to have NPC "league members" that...
Thank you all for the information and help. This was plenty enough to get me closer to my answer.
I'm a complete noob in Unity, but not in development, so I haven't gone through tons and tons of tutorials. However, I just need a tiny bit of...