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Hmm okay, so for me it looks like unchecking "Directly to Camera Target" on any PostProcessLayer components attached to cameras fixed it.
I'm running into something like this too, I believe. I have a bunch of cameras set up to render HUD stutff and they seem to be clearing to black...
Hmm I think trying to build over and over kinda makes it work after enough tries, weird. :P
Running into this too, wondering if anyone found a workaround?
Just wondering if Lightweight pipeline has support to work with ProBuilder selection materials on 2018.2.x? It seems that with the lightweight...
Heyo, just chiming in that I'm also seeing this error: (0,0): Unable to start the incremental compiler service:System.Exception: Subscribe...
Re: the performance problem: most of the slowdown seems to be from the 4.x antialiasing shader we're still using. Switching to the new 5.x one...
Howdy. In Unity 4.x we used a little hacky script to get drop downs to make the "sorting layer" and "order in layer" parameters editable on...
Howdy, I just bought this and tried out the latest version. (also using the latest versions of Unity, XCode and iOS) I see this message when I...
As someone else mentioned above, I don't think these terms will affect Unity at all... since it goes through XCode to do its thing.
Windows Vista in my case. (not virtualized) Not sure what OS version my friend is running, I'll find out...
Just noticed a pretty annoying platform inconsistency in 2.6.1f3. If you have an custom editor shortcut that uses "shift", it'll activate while...
I've released the source project files for my GammaIV entry "C4Ke", with an accompanying video overview! :) You can check it out and grab the...
Yeah, I probably didn't explain it clearly enough, but basically: If you're moving triggers by setting position, use a Kinematic Rigidbody (not...
Oddly enough, I think referring to THIS engine as Unity3D actually hurts the OTHER engine more than anything. (it means more people who search for...
I don't care about positive vs. negative, I said "useful". i.e. Feedback relating to the content that I've created to help people learn how to use...
I tend to use "Unity3D" and "Unity" interchangeably. I'm sorry if this upsets you. If you happen to come up with any useful feedback after...
What?
Hey dudes, I've been putting together some video tutorials on Unity3D. :) Let me know if you find them useful and/or if there are things...
I don't need much... just being able to use Gizmos.DrawLine + DrawCube in a build would be it. or for GL.Begin(GL.LINES) .... etc to...