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The documentation to build DCC plugins manually can be seen on this page: BuildDCCPlugins.md To add support for newer versions of Blender, you...
What are you trying to do by compiling DCC plugins of MeshSync manually ? You should be able to install pre-built plugins via the Preferences page.
FYI, we recently released a tutorial video of VisualCompositor. Feel free to watch it and play around with VisualCompositor.
As an alternative, it is possible to use VisualCompositor with Unity Recorder to record alpha channels and post processing into png files.
Might be a bit late, but we've just released a video tutorial showcasing how to perform real-time image compositing using VisualCompositor. The...
Path tracing is currently not in our supported features yet, but I would expect it to work albeit in a limited manner. Can you please clarify what...
We also have a couple of simpler samples in AnimeToolbox github page, alongside with their documentations.
That is correct. VisualCompositor (different from GraphicsCompositor), is a package that provides a node based graph editor to do image...
Thank you. We'll take a look at your code and consider this.
Some other tricks that we can do are: 1. Create and apply this flowing effect, which we call ryuhai (Japanese tutorial link). [IMG] 2. Add cut...
Yes, VisualCompositor works with Sequences We have an internal project that uses both of this, and you can view the results on Youtube. [MEDIA]...
Hello and thank you for your interests in Anime Toolbox. AnimeToolbox is a set of the packages that you mentioned, and in addition to "Mikonote...
We'll consider it. Thank you for your feedback.
Hello @newguy123, I apologize for being late in addressing your question. We usually use our github issues to communicate with our MeshSync users....
Hi again, we had been busy preparing for the new release of MeshSync so I wasn't able to take a proper look at this. However, I just made a...
Sorry for the lack of response. MeshSync issues are usually tracked in its Github page, instead of this forum. As it seems that the zip file no...
This issue has now been fixed in MeshSync@0.15.1-preview. Please check and let us know what you think.
I think I've identified the cause of this. As a partial workaround, you can set the Ray Tracing Mode of the objects created in Unity to Dynamic...
Thank you for the report. I managed to reproduce this issue and I'll get back to you soon.
Thank you for your feedback. Just in case, can you please attach your sample file ?