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Ok - solved it... To anyone who deals with that... in my case it was loading another scene on Awake which applied the light settings of that...
3 days of trying to debug this :( 2021.3 URP. Fog is working in the editor but is not working in a build. If the scene is being reloaded in the...
Thanks for sharing that! Where exactly are you overriding?
Hi - had a similar issue with shadergraph material not working on a UI image. What eventually worked for me is: - ScreenSpace Overlay - Additional...
For me - there were Unity Editor processes still active on the Windows Task Manager. Once I killed those processes it stopped throwing that error.
Thanks. This is extremely helpful. I noticed you "hide" the moon on the mars profile. I'll create a texture for Phobos (the Martian moon) and...
Fantastic asset! Trying to achieve martian colors by changing the colors on the profile. I have two questions: 1. It seems that the molecular...
POSSIBLE SOLUTION FOR ANYONE READING THIS I've been butting my head against that the entire day. You need to have the raycast happen in FIXED...
FWIW - I've been having this problem as well and solved it with what I think is a rather simple solution. When the object gets destroyed - simply...
I changed the source files to achieve that but I think this will benefit the community. Keep up the great work!
I figured it out. What I did is to change the VoxelScriptedImporter.cs file so now it is: ctx.AddObjectToAsset(voxelObject.mesh.name =...
Is there a way to change the mesh that is imported into Unity? thx for the great asset!
LayoutRebuilder.ForceRebuildLayoutImmediate worked wonders for me. Thanks dadude123!