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I am running into the same thing. Did you resolve your issue?
Did you ever find a solution? Running into the the same problem...
To use your GPU for training you have to install the cuda version of pytorch. As to running in no graphics mode with visual observation, I think...
As stated in the title. The performance of running in inference is 10x worse than actually training an agent. Does anyone have any info on this?
Order does not matter
in the script where you use the sensor you make the follwing properties: [SerializeField] private BufferSensorComponent m_SensorComponent1;...
Did you drag and drop the sensor references via the inspector?
You can add multiple buffer sensor components. User one for each "type" of observations. So one for targetObs and one for threatObs
Bump
Yes, you can multiple buffer sensors. Just make sure that the names differ!
ML-Agents only supports PPO, SAC and MA-POCA directly
Instead of training them all at once you should train them after each other. Then you can compare the different runs to each other and continue...
Glad I could help
Did you ever find out what the problem is?
Maybe someone from the Unity ML-Agents team could chime in here regarding the performance problem?
Hey! A few weeks ago I was struggling with the buffer sensor myself. The code you posted is correct. The warning basically says that you append...
@kokimitsunami @GamerLordMat Thanks for the help! Do you guys know if self play works for a non zero-sum game?
You said that A has mroe neurons so it takes longer to calculate matrices, but doesn't it have to do this while learning too? Should the...
Thanks for the input! I only use vector observations though. What do you mean by "NN"? In my case Agent A is my player and Agent B is an upgrade...
Does anyone have any input on this?