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13.000 devices means actually 13.000 different Android phone types. So pretty much 98% of all Android phones world wide. 13.000 does NOT mean...
Same issue on 2020.3.16. Did you find a solution? Edit: https://unity3d.com/unity/whats-new/2020.3.18 fixes that
In our case we used HttpClient.Dispose() in an c# deconstructor. This caused the infinite Reload the second time we hit play in the editor. Very...
Exactly this happens if you have the Android !12! SDK installed (via Android Studio for example) and its selected in Unity. Make sure that you...
I usually install newer sdk with android studio and building with Unity works quite good using these newer apis. However, api 31 does require Java...
Hello, had a look into your ticket, which library caused it? Or was it a custom one? We are facing the same issue and we are using a ton of...
Hello, we are using i2 Localize 2.8.12 f1 for our project. We recently startet using params. For example we are replacing {[downloadsize]} with a...
Thanks. Weird that it works flawlessly on Android. So pretty much I should stop recording and save the video on lose focus?
Hey, we are using Unity 2018.4.24f, NatCorder 1.7.0 and are recording WebCamTextureInput. When the user puts the app in background or the app...
Cool! Is there like a changelog between 2018.4.X and 2019.4.0? For deprecations etc. Nevermind, just found this site:...
Hey, whats the current code to pause/resume recording? Before it was RealtimeClock.Paused = true and disposing audio+ video. However this property...
This doesn't work, as Permission.RequestUserPermission(Permission.Microphone); doesn't halt your code. For now use a Coroutine for example or do...
Hello, we are working on a feature where we need to access the Device Cams (Front/Back) and the Mic on Android and iOS and and save the input...