A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Heyo, love what I'm seeing so far. Only small part had me less interested compared to others is URP missing tessellation. Any chance this will be...
Sorry for nectro, Is IJobParallelFor still going to end up deprecated.
This is pretty awful. They better change this
Amazing tool!.
I think there is an issue with reflection probes in URP version of this. It seems like the planer reflections render behind reflection probe data....
Hello, just wanted to say this asset is amazing. I did run into a small issue. Sub Volumes don't seem to work for me no matter what I do. They...
Heyo! Considering checking this out however I wanted to ask if this assets volumetric fog supports point/spot light shadows?
Any chance this assets fog would be able to work with this plugins shadows sometime down the line?...
Heyo, trying to figure out how to use the asset for URP!
Does this support forward + (aka the new tiled forward) Also does this have any plans to support urps deferred mode?
Thank you, I appreciate it!
Fantastic plugin! To improve normal map workflows for sprites is it possible to add a few things? 1) Normal map compress mode for sprites to...
You ever solve this issue?
Any plans to allow this to work with URP Deferred? Any chance it can work with both?
I have opaque objects forced to be rendered in forward for some special custom lighting is why. Def excited to try this out tho.
Oh you added deferred support now? Will this support objects lit in forward as well? Or only deferred rendered objects.
First of all, I love the asset. Really incredible stuff. Is there a way to use a directional map/heightmap to influence the ggx anisotropic...
Ah okay, will it eventually?
Does this work with urp deferred yet too?
I've been noticing a lot of memory leaks related to running fmod in timeline, has anyone else encounter this?