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Hey guys. Mostly looking for a quick sanity check here. We want our game's UI match that of a 4k / 3480x2160 display, meaning the artwork that...
Thanks! I think the crux of my issue is that I want an external C# script to be able to automatically respond to the starting and ending of a...
No problem! I basically just want to be notified when a ScriptGraph begins execution and when it has finished executing. For example, if a...
Is it possible to listen (given a callback or some other way) to a ScriptMachine starting the execution of a FlowGraph and reaching the end of any...
Let's say I have this MonoBehaviour. public class TextureReference : MonoBehaviour { public Texture2D textureA; } I then assign a default...
Hey guys! So generally in a turn-based RPG, you have characters who can inflict damage on one-another. IE, the Protagonist can Attack a Goblin for...
Oh, hey Me From 4 Years Ago at the Top of my own Google Search for "unity playables api mirror"! Looks like I'm still hacking together an ugly...
Description of issue: Hey guys. Seemingly out of nowhere, our iOS cloud builds have been failing with the following error message: 10457: ▸ ❌;...
We recently upgraded our Incremental Compiler package from 0.0.42-preview.29 to .30 (along with our Unity version from 2018.2 to 2018.3) and...
In several places in my code base, I have cases wherein I instantiate an Entity and Component with the intention of "doing a thing". For...
Hey guys! As someone relatively new to ECS, one thing that I find myself struggling with quite a bit is that I have almost zero patterns on which...
Let's say I have a game that randomly spawns a bunch of characters at random positions and rotations within a maze. I have a JobComponentSystem...
In Classic Unity, I'd grown very accustomed to sequencing a chain of events using the Command pattern. For instance, if I wanted the following to...
Thanks a lot, 5argon! That's exactly what I was looking for. Unfortunately I must have read past ComponentDataFromEntity<T> several times in the...
Hey guy! Trying to get up to speed on this whole ECS goodness. I'm trying to implement functionality that tells one Entity to maintain an...
Just checking to see if anything's changed since my original post! The lack of any clear answer or acknowledgement of these two issues on the...
I'm familiar with the Resources system and have been using it to "reskin" the UI of a game for a while. All of the textures associated with each...
Hey guys! I'm in the process of converting my game from relying on Mecanim to simply utilizing the Playables API. I'm very excited to do so as...
Alright! Well that's disheartening! There's no working example on the entire internet of anyone using DirectorUpdateMode.Manual successfully,...