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Confirm this resolved my problem, since there is no “Enable Bitcode” in building settings in xcode 14, this process will add that option there for...
Great! Awsome!
Did you find a solution for this? I don't know the size of those balls but maybe they are small balls. If this is the case, increase the ball size...
I got my Input.GetAxis("Horizontal") working by using 1D Axis, just click the plus button and add 1D Axis Composit, hope this helps: [ATTACH]
same problem here in China in 2019.1.1f1, got it to work after setting HTTP proxy for unity hub. My guess is that this is a network connection...
Hello Dave very cool plugin! and we learned a lot about animation our characters through Crawl. Do you have any plans to add 'Modular' feature...
We want to integrate Unity ads on Android but disable it on iOS. If I use if-statement or preprocessor, there will be Unity Ads framework and...
This looks nasty but it works for my needs, just change r.anchorMin = anchorMin; r.anchorMax = anchorMax; r.offsetMin = new Vector2(0, 0);...
Great code, but how should I modify the code to let the sub UI element preserve it's size or ratio when screen size changed?
For me I spent a lot of time and finally find out that it's because my Standalone app uses default Graphics Quality: Fastest, but in Editor the...
in 2017.x there is an official solution, check it out here: https://docs.unity3d.com/ScriptReference/Rendering.SplashScreen.Begin.html
Hi, in 2017.x there is an official solution, check it out: https://docs.unity3d.com/ScriptReference/Rendering.SplashScreen.Begin.html
You got it man! thanks!
Thank you so much, this helps me out