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Something that causes us to currently run our own build system is that we need support for build steps that cause imports and even domain reloads...
@unity_Jonny Thanks for the info, but we are already using those consistency modes. Sadly they don't seem able to detect this. What we did is...
I do believe the cache server is just a bystander in this issue. Somehow the packages get corrupted and the cache server doesn't seem to be able...
@maximeb_unity Thank you for staying on this, it really means a lot that we finally might be able to make some ground here :) We upgraded from...
Main Issue: The import of scripts sometimes breaks when updating packages since our upgrade to unity 2022 LTS. This breakage can only be fixed by...
@maximeb_unity Thank you for your time and the clarification. So I'm still not a fan of the behaviour changes in 2023, but they are at least...
Hi and thank you for the quick answer, Regarding the asset corruption: I am not sure if it is directly related to the ability to locally modify...
Hi @maximeb_unity I'd like to disagree strongly with the first reason. While we also fell into the "I just edited this, where has my change gone"...
@unity_Jonny @Tim2021 Some information from our side, as I think we are suffering from the same issue. We believe by now that this issue is not...
@superpig Well it is less the problem that the executable can be replaced. It's more the problem that it can be replaced without unity noticing...
@superpig Thank you for the additional information. On a more general feature request note in this area, you might want to check on how the crash...
@superpig Thank you for the information. Just to clarify, I don't want to execute lots of code, I just want the message to end up in another...
I'm not sure this is the right place for this question, but thematically it seemed the best fit. As the title says, I'm currently trying to get a...
@runevision This issue is still very much present in 2019.4.12. Each time I disable or remove a layoutgroup inside of a prefab, I notice the...
@Stephan_B As the current topic is about the input field, I'd like to bump my findings on them further up this page again :)
Pls excuse the double post, the forum somehow doesn't allow me to edit the above. Just an addendum to point 1: The Offset values...
The input field in preview 8 is still a bit wonky. - I have a script that modifies text alignment for the input field text. As soon as I start...
Hi there, I'm looking for a way to color the text that is selected in a textmeshpro inputfield. I've found the Selection color which controls the...
Thanks. It is good to hear that a proper TMPro integration is coming :)
Just a quick question/suggestion: Will UI Elements support TextMeshPro elements? Because I really don't want to go back to the old Text Elements :/